Problem Statement
Many real-world experiences still depend on traditional 2D screens, physical demonstrations, or passive learning. This can make it difficult for people to understand complex environments, visualize concepts, practice real-world situations, or experience places and scenarios that may be inaccessible, expensive, or unsafe.
Your Challenge
Design and develop an innovative Augmented Reality (AR) or Virtual Reality (VR) experience that solves a real-world problem or significantly improves the way people learn, interact, visualize, train, or experience something.
Your solution should demonstrate a meaningful use of immersive technology rather than simply adding AR/VR as a visual feature. Immersive mechanics must be essential to resolving the problem statement.
Explore Areas
Participants may explore domains such as, but not limited to:
- Education & Interactive Learning: Visualizing complex concepts, history, or science in interactive 3D spatial settings.
- Industrial Training & Simulation: Recreating high-risk procedures, machinery setups, or complex manufacturing flows.
- Healthcare & Awareness: Anatomical visualization, surgical tools preparation, or patient treatment simulations.
- Tourism & Cultural Experiences: Digital preservation of monuments, walkthroughs, or remote travel opportunities.
- Engineering & Product Visualization: Designing complex architectures and mechanical systems collaboratively.
- Safety & Emergency Training: Simulating evacuation protocols, fire responses, or natural disaster drills safely.
- Retail, Customer Experience & Accessibility: Virtual dressing rooms, custom shopping portals, or inclusive tools for disabled users.
Objective: PROBLEM → IDEA → IMMERSIVE EXPERIENCE → REAL-WORLD VALUE
THINK BEYOND VIRTUAL WORLDS.
Build an experience that makes people say:
"This problem couldn't be solved this way without AR/VR."
Evaluation Core Questions
Teams will be grilled on how effectively they resolve the following design pillars:
- Problem & User: What specific problem is being solved, and who experiences this problem?
- Technology Selection: Why is AR/VR the right technology? Why is it better than a standard flat screen web app?
- Interaction Design: How does the user interact with the experience (gestures, voice, controllers, gaze tracking)?
- Scale & Feasibility: What makes the solution useful, innovative, or scalable?
Expected Outputs
Participants must present the following during the evaluation round:
- A working prototype or demonstrable AR/VR experience (accessible via headset, WebXR browser, mobile device, or simulator).
- Problem definition sheet, mapping the user journey.
- Short description of the technology stack and user experience design map.